Pangolin
Header-only C++20 plane computational geometry library
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- n -
nearestNeighbor() :
pgl::ShapeTree< S, WeightFn >
nearestNeighborL1() :
pgl::ShapeTree< S, WeightFn >
nearestNeighborLInf() :
pgl::ShapeTree< S, WeightFn >
neighbors() :
pgl::Graph< Vertex >
next() :
pgl::Arrangement< PointType_, TLabel >
numEdges() :
pgl::Triangulation< TriangleType_, SegmentType_ >
numerator() :
pgl::Rational< Int >
numTriangles() :
pgl::Triangulation< TriangleType_, SegmentType_ >
numVertices() :
pgl::Triangulation< TriangleType_, SegmentType_ >
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