Pangolin
Header-only C++20 plane computational geometry library
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- f -
face() :
pgl::Arrangement< PointType_, TLabel >
faceCount() :
pgl::Arrangement< PointType_, TLabel >
fbox() :
pgl::BitMatrix< TPointType >
,
pgl::Convex< PointType_, TLabel >
,
pgl::Disk< PointType_, TLabel >
,
pgl::HalfplaneIntersection< PointType_, TLabel >
,
pgl::MonotoneChain< PointType_, TLabel, Storage >
,
pgl::OrientedSegment< PointType_, TLabel >
,
pgl::Point< TNumber, TLabel >
,
pgl::Polygon< PointType_, TLabel >
,
pgl::PolygonSet< PointType_, TLabel >
,
pgl::PolygonWithHoles< PointType_, TLabel >
,
pgl::Polyline< PointType_, TLabel >
,
pgl::Rectangle< PointType_, TLabel >
,
pgl::Segment< TPoint, TLabel >
,
pgl::Triangle< PointType_, TLabel >
fillColumns() :
pgl::BitMatrix< TPointType >
fillHoles() :
pgl::BitMatrix< TPointType >
fillRows() :
pgl::BitMatrix< TPointType >
firstIntersecting() :
pgl::Arrangement< PointType_, TLabel >
fitsInt128() :
pgl::BigInt
fitsInt64() :
pgl::BigInt
fitsLimbs() :
pgl::BigInt
flip() :
pgl::BitMatrix< TPointType >
,
pgl::Polyline< PointType_, TLabel >
,
pgl::Triangulation< TriangleType_, SegmentType_ >
flippable() :
pgl::Polyline< PointType_, TLabel >
,
pgl::Triangulation< TriangleType_, SegmentType_ >
flipped() :
pgl::Polyline< PointType_, TLabel >
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