Pangolin
Header-only C++20 plane computational geometry library
Loading...
Searching...
No Matches
ray.hpp File Reference

Public declaration of pgl::Ray. More...

#include "shape/orientedline.hpp"
#include <array>
#include <cassert>
#include <cmath>
#include <concepts>
#include <cstddef>
#include <functional>
#include <optional>
#include <ostream>
#include <type_traits>
#include <utility>
#include <variant>

Go to the source code of this file.

Classes

struct  pgl::Ray< PointType_, TLabel >
 Half-infinite line starting from one source point plus optional ray label. More...

Namespaces

namespace  pgl

Functions

 pgl::Ray () -> Ray< Point<>, NoLabel >
template<class PointType>
 pgl::Ray (PointType, PointType) -> Ray< PointType, NoLabel >
template<class PointType, class A>
 pgl::Ray (PointType, PointType, A) -> Ray< PointType, std::decay_t< A > >
template<class Number>
 pgl::Ray (Number, Number, Number, Number) -> Ray< Point< Number >, NoLabel >
template<class PointType, class LabelType, class TranslationNumber, class TranslationLabel>
constexpr auto pgl::operator- (const Ray< PointType, LabelType > &ray, const Point< TranslationNumber, TranslationLabel > &translation)
template<class PointType, class LabelType, class Scalar>
requires (!detail::is_point_v<Scalar> && !TransformationConcept<Scalar>)
constexpr auto pgl::operator* (const Ray< PointType, LabelType > &ray, const Scalar &scalar)
template<class Scalar, class PointType, class LabelType>
requires (!detail::is_point_v<Scalar> && !TransformationConcept<Scalar>)
constexpr auto pgl::operator* (const Scalar &scalar, const Ray< PointType, LabelType > &ray)
template<class PointType, class LabelType, class Scalar>
requires (!detail::is_point_v<Scalar> && !TransformationConcept<Scalar>)
constexpr auto pgl::operator/ (const Ray< PointType, LabelType > &ray, const Scalar &scalar)
template<class PointType, class LabelType>
std::ostream & pgl::operator<< (std::ostream &stream, const Ray< PointType, LabelType > &ray)
 Streams a ray as p--q->.

Detailed Description

Public declaration of pgl::Ray.

Ray represents a half-infinite 1D primitive with a source point and a direction inherited from its defining points.